Sep. 5th, 2011

[identity profile] slicesanddices.livejournal.com
[ Gaudium Tower's pretty out of the way, but with the castle in its current state, Logan's room might snare a few unlucky wanderers.

Unlucky's the key word here.

This place would give anyone the spooks.   You're in what seems to be an abandoned military installation, though there's something Majorly Wrong with the place, something that's more a feeling than anything.  

Well, ok, maybe it's also the dried blood on the floor and walls at intervals... the dim and surreal lighting that shorts in and out... the distant and sudden sounds that seem like they could be screams, or growls, or maybe even something far worse...

While at first you get the feeling that this place is empty, creating an overwhelming sense of crippling isolation, you shortly will notice, if you take the time to try exploring, that you really feel like you're Not Alone after all.


Something's here.  Something dangerous.

Something that causes the hairs on your neck to rise when you pass a darkened archway or hall.

It feels like something's watching you.  Stalking you.  


Hunting you.

And that's not the only thing sharing space with you here.  There's plenty of ghosts to be found, if you dare.  But this place likes its secrets - and the deeper you try to go, the more this place changes to try to keep them from you.

It's better to turn around now and find a safer, kinder, more child-friendly headspace.  Don't say you weren't warned. ]


[ooc; Logan's lost in these halls somewhere, so if you'd like to run into him, just say so in the subject line!  Otherwise, exploration will trigger a number of interactive events, NPCs, etc.  :)  ]
[identity profile] hesam-bb.livejournal.com
[Anyone who finds themselves near Hesam's room will hear a lot of noise - it sounds like a party behind the door. Once inside though, it's going to be a headache despite the fun-loving atmosphere of a bar.

The bar is too crowded, too loud, the music sounds a little off key (or maybe it's drunken singing instead?) and there's no empty spaces to sit down in. Not unless someone progresses to the back of the bar and goes through that door. It's almost silent back there and a great place to relax after the loudness of the bar but there is still a faint sound of sirens bouncing around this waiting room.

Just mind your step as there seems to be a lot of trinkets and random personal items laying around covered in dust. Even more curious is the old family photos with one of the family members seemingly missing or blurred out so that no feature is recognizable. Even if Hesam can't remember his sister thanks to the castle, the surrounding memories he has have started to highlight the gaps and anyone good at guessing games would be able to pick this as Hesam's loss.

Unfortunately, the 'real' Hesam is still a dog so not only will he be unhelpful to any visitors but he's also going to be oblivious to what his own head is telling him. He is also content to just stay back here in the quiet room with a few chew toys. Or sleep.]




((ooc: I'm still on hiatus while I'm out of the country but wanted this post up so I can get to it when I'm back.))
[identity profile] sonsofzeus.livejournal.com
[The door opens up on a court room. A very nice… neat… empty… Gotham court room, lacking a jury box, with statues of Lady Justice set into the far corners. There are stacks of books on both the prosecution and defense’s tables. The room mirrors itself, identical on both sides, except for two things: the books on the left are slightly more worn then on the right, and the right hand Lady Justice’s face is cracked. There’s a door set into either side of the room, and on the judge’s stand is a note, typed in courier, be back in a few, as well as a coin. The coin is heads up at the moment]

[There is no one here for now, but there is a heaviness to the air, a strange too-bright quality to the lights, like the whole world is holding its breath, waiting...  Come.  Poke around.  Someone will be with you shortly...]



((ooc So Harvey is still in jail, but aspects of him will be around. Also Two-Face... will have his fun with visitors. I probably don't need to say this but... this'll be a fairly hostile environment. Half the time, anyway))
coy: (Default)
[personal profile] coy
[Caroline's room? Caroline's room at first glance is what you think it'd be. It's sunshine-y but the light is somehow filtered, it's not quite as bright as the sun should be.  The walls are covered with flowers, vines of flowers with beautiful colors and shapes.   But something  is off. Behind the vines, if you look hard enough, you can see bars, cold, iron-y bars, like the whole room is a cage.

But the most noticeable thing would be plethora of bunnies hopping around. Sure, they cute but again, they aren't what they seem, if you look at their faces they look like this. Horrifying right?

Caroline is just going to sit in her room, looking dazed and fairly... freaked out about at all the little bunny-Matt-s hopping around her room. Beware, if you talk, your words echo as if the room is empty even though it's full of comfy pillows, pictures of her and her friends from home, the pictures moving in the frames like movies, like living memories. And yet every picture Caroline is in, her face is blurred, like she's not really there.
]

This castle sucks.

☠ 028

Sep. 5th, 2011 01:56 am
molotov: (Default)
[personal profile] molotov
[When Molotov's room changed, cold wind blew the door straight off its hinges, sending little blasts of snow out after it.

Stepping in, you find yourself in a frozen forest, one that seems endless. It's chilly, but not cold, though there's snow and ice covering everything. When you first walk in, the sky is blue and bright, but as you continue further in, the forest begins to darken: the sky slowly turns grey, and the trees get more dense and intimidating.

As the branches start to hang down into the path, you might notice something on the ground. The splotches get bigger and darker, until what you're looking at is obvious. In some areas, there is no more white on the path -- only red.

This is the point where particularly observant adventurers might hear the very distant sounds of gunfire, far enough away that it's barely audible. Also far in the distance are the silhouettes of bodies, hanging from the trees. They are far enough away that they're indistinguishable, unless you feel inclined to fight your way through an ominous and increasingly unnavigable forest (which you must do if you stray from the path).

Follow the set course long enough, and you'll eventually stumble upon a clearing. In the center of the clearing, there's a large dacha. This area is significantly warmer than the rest of the forest, though the ice and the snow remains, forever unmelting.

Molotov is inside the dacha, incredibly comfortable in her own mind. Despite the large size of the house, the interior seems to be one large room, aside from a separate kitchen and bathroom. The design inside is more lush than one might think of someone who was raised so devotedly Communist. On the furthest wall, there's an enormous golden skull with a heart-shaped eyepatch -- this area is the most simple and obvious. A twenty-foot tall Blackhearts Logo serves as a headboard for a large bed. The three other walls are plastered with the repeated image of a man in Soviet uniform. This is Molotov's father, always watching her. The rest of the dacha is fairly normal, if minimalist. The only other exception is the rug in front of a massive fireplace; instead of a bearskin rug, it's most definitely the hide of Brock Samson. Under her feet, just like he should be.

But only you know if you can make it that far.]




[ OOC: Feel free to stray off the path, too! If you do, ~danger and excitement~ await you. Of course, you can always just head straight to Molotov in her cozy little dacha. ]
[identity profile] lone-defender.livejournal.com
[The first thing you might notice about 1019 is that it's very, very pink. The second thing you might notice is that about half of it isn't pink at all, it's the deepest blue. It's not quite half, but if you look long enough it's possible the blue is actually creeping along the room and expanding. Everything in the room is spilled out and over turned, the papers in all of the books have been ripped out and scattered everywhere, and scrawled across the back wall, partly obscured by the blue are the words HIS IS ME.

There are pictures all over a desk on the pink side of the room, depicting family, friends, and outlandish worlds she's visited, most of them with herself and the Doctor (all of them brown pinstripes) posing like tourists in the middle of the frame, in the middle of all that there's a golden book sitting open on with the pages burned out instead of ripped. Any page scattered on the floor, if retrieved, tells a snippet of a memory, an adventure, or an experience of hers. There's a rug that cuts off abruptly where the blue begins, transformed into harsh grating.

The pink half of the room smells of vanilla, chips, and the parchment of all those torn out pages. The blue smells of ash and smoke an burning wool. Furniture that once stood in the room are burned out husks, and all the frames of the burned out pictures have been smashed and flung to the floor. The horrified screams that fill the room might even seem to center in the blue, but there is no indication of whereat inside that half of the room. Along the back wall of the blue, amongst the burned out furniture are bookcases packed with an impossible number of books, most of them burned and fused together. Four shelves of the last one, while still clearly fire damaged, hold pristine books, filled with memories which don't match the ones scattered across the room.

There's a faintly teal glow to the blue half of the room, and in the corner of one's eye there is constant movement, darting shadows and the shuffling of what might appear to be individuals who'd been trapped in the room when the fire started, calling out in whispered screams for the help of anyone who listens--or in shouts of rage and anger, demanding vengeance on any who stay too long.

At the very meeting of blue and pink sits a black leather jump seat, worn and weathered from time...and upon it is a young blonde woman, who studies her hands rather than her room...until, of course, she notices someone else has entered the room.]


...Um.

016

Sep. 5th, 2011 02:06 pm
[identity profile] ofmywill.livejournal.com
[ Minato's room changes behind closed doors, only the shimmer of light under the doorframe to suggest that anything is happening at all, and worse luck- he's inside when it happens. He wouldn't be surprised if people saw it, after the all-out war he waged on the streets of the city, but for the moment...he's alone. Always alone, and always supporting it all by himself. The initial reaction to the change is surprise, a tiny widening of his eyes and a gasp under his breath, but somewhere inside it just feels like business as usual.

Not even a second between recovering from his beatdown and this, Paradisa? Well played.

His room was never the most colourful or busy, but as he stands in the middle of it, it grows even more empty and plain. By the end, it's nothing but an empty space, stretching out for a very long way, with no doors or windows to break the pattern, but for the one you may enter by. In the middle of the room sits a single chair, velvet blue with a back shaped like a harp, facing the only strange thing about the place; an entire wall missing, looking out onto something entirely more disturbing. ]


ExpandImages below//Answer spoilers )

[ Minato sits in the chair, head hung, a boquet of flowers in one hand and his Evoker in the other. It's clear to him now: he can never truly escape his destiny. This isn't a second chance at life.

It's just a temporary reprieve from that. ]

074

Sep. 5th, 2011 03:24 pm
[identity profile] ultimaverum.livejournal.com
[So… once Charlie realized what was happening, really let it sink in that his head was being suddenly made public, he started camping out in the hallways. Propped up just beside his door, for the most part motionless except every now and then when he’s had to warn the more curious folks away. But a few days of this whole… not sleeping to keep an eye on his door thing has finally taken its toll and he’s… napping. Lightly, mind you, but for the moment he isn’t paying attention at all]

[And should you take advantage of this, the door opens on a hotel lobby. One of those ridiculously posh ones with the gilded everything and the deep, red carpets and wood floors. There’s a single door off to one side, and at the front desk is… Charlie actually, arms folded in front of him, wearing an odd hollow smile as he watches you. There’s something… false in the sound of his voice, like it isn’t really him speaking: ]


Evening.

030

Sep. 5th, 2011 03:39 pm
[identity profile] ambuscades.livejournal.com
[on one end of floor twelve, a group of ghosts can be found moving an inexplicably large...sofa bed...into room 1219. And there is a distinctly un-ghostly person "supervising," by which we really mean "sitting in her comfy-looking throne chair, daintily eating the sundae before her." Maybe it begets the question of why a headspace which resembles an office needs anything like a couch, but that's only a minor detail.

Besides, both furniture and ice cream are serious business, okay.

Passers-by might pick up the fleeting scent of spring blossoms, aside from that, little else would attract much attention at first glance. A couple of unfinished glasses can be spotted at the edge of the front table, as though she's just had visitors -- which is not incorrect, in a sense.

When the ghosts' mission is complete, she turns to the couch, looking pleased]


Much better.

[and if her voice echoes a little, it may be...just the acoustics of the room.

Or it may not]
[identity profile] saccharosium.livejournal.com
[Any person who enters Stocking's room will first be hit with the smell of sweets. Delicious, aromatic sweets. To the left, an endless amount of the most decadent, rich, savory and sweet desserts one can think of, ranging from petit fours to parfaits, to cookies and flaky pastries.

Once one's eyes have left the sweets, they will notice a dark-colored sectional with a coffee table in front of it to their right. Plush, soft and inviting, and on the coffee table sits several canisters filled with various teas, and a glass bowl filled with Heaven Coins. Oh, and don't mind Honekoneko sitting next to this bowl. He won't bite, he's a plush, after all! Or is he?

The end of the room closes off with a ceiling to floor window, overlooking beautiful, surreal clouds as fluffy as cotton candy. Cherubs with trumpets float on by, and the sky is a beautiful golden yellow. Moving away from this window stands one gothic lolita angel, playing an electric bass guitar (and she is dressed tyvm). She won't notice anyone walking in since she's lost in her music. Care to interrupt her, or just raid her sweets table?
]
[identity profile] knifestorm.livejournal.com
[food for thought, Paradisa:]

Red is supposed to bestow greater speed, right?

[Jack's Sakuya's room: 3 TIMES FASTER.

Doesn't that limb yonder look kind of familiar...? It might be yours! An excellent replica, that is. Mannequin parts like this can be found all over the vast landscape of her headspace, as well as the occasional -- alright, frequent -- knife. Please tread carefully ♥  Also, remember to take your watch off before entering! Your host (?!) bears no responsibility for it gaining certain...unwanted properties, although the likelihood of a complete breakdown is far higher.

Speaking of whom, wonder where the current occupant of room 214's gone...oh, there she is, coming up the stairs]
encourage: (curious; is that so?)
[personal profile] encourage
Who: Ino Yamanaka, Sakura Haruno, and Hinata Hyuuga, and then Cupid
What: Camping Log!
When: While out and away from the castle.
Where: IN THE WOODS. SOMEWHERE.
Rating: PG-ridiculous.

Expandsome secret place )
ext_934189: (Default)
[identity profile] tehoniongirl.livejournal.com
[It was maybe a bit of willful denial that kept Jilly from discovering her own room for awhile. She'd slept in the common areas like everyone else, not wanting to infringe on Willow's privacy in their shared room, but it almost didn't occur to her to go and check her own room, long abandoned since she'd arrived here.

Almost.

Today, she hesitated outside the door, hand resting on the handle, wondering if she really wanted to see what was inside. She'd called herself an onion girl before, made up of layers and...maybe nothing else. She wasn't sure. If this was peeling all those layers back, she wasn't sure she wanted to know what she'd find.

When she steps inside, though, it's to twin waves of relief and homesickness. Her room had fashioned itself as her loft apartment in Newford. Sparse, with a small kitchenette and a narrow bed, there's very little else in the room. The window looks out on to a fire escape with a small bowl for cat food --empty, at the moment-- and the busy sounds of a city filter into the tiny apartment.

The only thing that makes the room strange (other than the fact it exists at all) are the paintings.

They cover every inch of the walls, done in the style that she's been slowly making her own. They are full of the things fresh in her mind. Legato, Billy, the Doctors, Willow, Fred, Barney, Crowley, the kids, the empty church, and so many more, they're painted there in careful detail. Stepping into the middle of the room she turns to take it all in...and then blinks when she's gone full circle, because the paintings there have changed. Now, mixed with her recent Paradisa life, she can see snippets of home. Sparked by the shape of the room, the paintings change to match. It's both wonderful and a little disturbing, but she stays anyway. For the first time since coming to Paradisa, this room feels like home.]

[[OOC: Late open post for Jilly's headspace. The paintings change to match her thoughts. In a closet, there are also stacks of canvases with more hidden thoughts (bad memories, crushes, embarrassments). If you come by today or later, she'll be around to talk. If your char would have found the room during the past two days and explored on their own, I can supply what they'd find.]

016

Sep. 5th, 2011 07:03 pm
[identity profile] powerlusts.livejournal.com
ExpandRoom 210 )

[ooc; Feel free to enter the room and explore, Sasuke's already inside it so you can run into him if you want]
[identity profile] hullo-sweetie.livejournal.com
Who: River Song and the Doctor
What: River's loss has officially begun. There's a baby onboard the TARDIS
When: 9/5
Where:TARDIS
Rating: PG with a healthy does of fluff

ExpandRead more... )

And then, all the the sudden, a strange cry began to pierce this beautiful silence. It sounded like - but it couldn't be - a baby? That's right. The sound was coming from River Song's bedroom, which was situated right next to the Doctor's room. Now, then River Song surely would have mentioned if she were pregnant, so how could there be a baby in her room?

The crying just doesn't stop.

Hungry

Frightened.

Want milk thing....

When the Doctor comes to inspect, he'll find a swaddled baby laying on the center of River's Song's four poster bed. A familiar looking child.
[identity profile] kungfuwitch.livejournal.com
I don't know about anyone else, but the castle's new trick feels like handing a small child a lolly pop just for them to realize it's made of plastic.

It's nice... but it's not the same.

[Phoebe's room has become the Halliwell Manor with a few changes.

The basement has become the underworld, complete with demons. It's basically a constant stream of every demon the sisters ever fought. They show up, either attack whoever's there or just look menacing, and are destroyed however the Halliwell sisters vanquished them.

The first floor is unchanged, with her two nephews Chris and Wyatt (an infant and a toddler respectively as they are in her time) playing quietly in the conservatory with Leo and the sisters' father, Victor. There's also a cat running around. The dining table is covered with any comfort food you could think of and the kitchen smells like freshly baked cookies and a home cooked meal.

The second floor seems bigger than it should be, bigger than the first floor. Phoebe, Piper and Paige's rooms are on this floor, and the bathroom, but there are a few extra doors. One door leads to a room that looks almost identical to Piper's, the furniture's just a little different. There's an antique camera on a stand in the middle of the floor and a beautiful photo of Prue on the dresser. Another door leads to Phoebe's office in the Bay Mirror. There are letters piled floor to ceiling around the room, burying her desk, just waiting to be answered. The final extra door is locked and sealed with magic. The door creaks and groans like there's some enormous force pushing against it. If anyone dares try to listen closer it sounds like there's a man alternately screaming and crying within, with the occasional inhuman roar. The sounds are distant, almost like they're just faint echos.

The door to the attic is locked, as well. Piper and Paige could open the door but no one else would be able to without Phoebe's permission. The attic looks the same, with the book of shadows in its place of honor. The ghosts of their mother and grandmother are there, too, smiling proudly as they watch. Around the attic are pictures of every innocent they ever saved. They're in all different forms, small, large, Polaroids, prints, all stuck along the walls. Out the window is the Golden Gate Bridge. It almost feels like the house is in Golden Gate Park, nowhere near where it should be.]

((ooc: Completely open. Phoebe can be found around her headspace, though she's mostly sticking to her room and the attic... the avatars of people from home kind of weird her out. Victor and Leo won't really respond much, their focus is on the kids. If anyone wants to venture to the basement I can throw specific demons their way.  Beyond that I can provide more details to anyone who cares to investigate. All rooms are open for prying eyes except for the ones specified))
[identity profile] eat-me-beat-me.livejournal.com
Who: Nora Diniro and YOU
What: Nora's Headspace. Do you dare?
When: During the Headspace Plot.
Where: Room 901
Rating: Let's say R for language.
Notes: Nora may be around in her headspace but feel free to wander, play with the paint, read the poetry etc. I'll provide more details as needed

ExpandYou break into my brain... )
[identity profile] hulloeverything.livejournal.com
[Eleven sounds rather frazzled as he speaks. He's also speaking rather loudly to ensure he's heard over the shrieking infant in his arms]

If anyone is looking for River Song she's... well... a little indisposed at the moment. Oh, come now, calm down we're almost there. [pause] Oh I don't think there was any need for that now, was there?

[Room 212]

[He knocks on Amy and Rory's door, trying desperately to calm River down as he waits for them to open up]

Oh c'mon, Ponds, I've got someone who really wants to see you.

[/filter]

((ooc: River's loss has begun! Open in person or if anyone wants to run into him between his and Amy/Rory's room.))
[identity profile] oftheforsaken.livejournal.com
[If you are to find yourself in the eleventh room on the seventh floor, you will find not simply one single person's mind, but a combination of three collections of memories that all proceed to be illustrated in a similar fashion.

Once in the room, you are faced with a bright, colorful forest with interesting, ornate architecture that looks positively pristine in nature, a picturesque landscape of elven beauty. The sun is shining, the sky is a beautiful shade of illustrious blue, and the woods are thriving with life and luster. As you make your way through the beautiful landscape, you will see an interesting sight indeed.

Four young elves-- three girls and a boy-- frolic and play together, laughing and enjoying themselves as they chase each other around and maybe even wave their small bows and arrows around, grinning as they compare strengths and making playful jabs at each other. The quartet of elves will follow the traveler should they choose to to continue forth, even going to far as to run around them.

Though when a certain something catches their eyes-- and presumably the vistor's-- each girl runs off, showing a three-way fork in the path that you may seem to have followed:


The young blonde girl dashes off to the path at the left, green cloak billowing in the wind and blade drawn with confidence.

The young girl with the dark blonde hair simply continues running as if rushing headfirst into the fray, pulling a deep blue cowl over her head and keeping her bow at her side.

The smallest girl with the snow white hair dashes to your right, grinning happily, looking back at her siblings as she proceeds further into the forest.

The boy however, remains at the root of the fork, back turned to the visitor, watching his siblings dash off without him. If one lingers to investigate him, they may very well sense sadness filling the air around him before he bows his head, disappearing slowly, much like a ghost.]




[Best to move on. Which path you you choose? Dare you risk all three?]


(ooc. OPEN OPEN OPEN!!!

Feel free to make the travels as interactive as you'd like, come in at any part of the visions, etc. If you feel the need to specify, please do so, and we will reply accordingly! Each elf is at the end of their path so if your character isn't nightmare fueled out the the elder sisters' memories, then by all means, hit them up?

WARNING FOR DESCRIPTIONS OF VIOLENCE, BLOOD, TERROR, AND THE UNDEAD.)

About the Archive

"Paradisa Lost" is the archive of what the journals contained between December 1st, 2006 and January 10th, 2012. On that final day, Paradisa issued new journals, so that the residents could fill them up again. While there are still residents around who have old journals, we have chosen to preserve the old journals here for muns' reference and history.

"Lost" in the title refers to both the old journals that the residents once kept, and also to our move to Dreamwidth from the original Livejournal community, where Paradisa started. It is a fresh start for muns, as well as for the characters.

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